Constructor
new TriggerIf(terrain, test, color, message)
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
terrain |
Terrain | The underlying terrain this decorator wraps. |
test |
string | Flag name or item name whose presence allows the trigger to fire. |
color |
Color | Color event broadcast to the board on firing. |
message |
string | null | Optional modal message shown to the player. |
Extends
Classes
Members
terrain :Terrain
- Source:
- Overrides:
Type:
Methods
getProxiedTerrain()
- Description:
Return the terrain being wrapped (TerrainProxy interface).
- Source:
- Overrides:
onEnterInternal(event, player, cell, dir)
- Description:
Fires the trigger if the player possesses the tested flag or item. Skips silently when the event is already cancelled or when the player lacks the test value.
- Source:
- Overrides:
Parameters:
| Name | Type | Description |
|---|---|---|
event |
GameEvent | |
player |
Player | |
cell |
Cell | |
dir |
Direction |