Methods
canEnter()
- Description:
Can an agent (or player) enter this terrain from the given direction? Mirrors Java AbstractTerrain.canEnter, plus a Raft bypass: crossing onto AQUATIC terrain from a cell currently occupied by a Raft always succeeds (the raft floats the agent across). WATER_RESISTANT/FIRE_RESISTANT are scoped to the player only — Java handles that bypass in onEnter (which this port's canEnter absorbs, since canEnter here is also consulted for the player's own physical traversability check). Return false to unconditionally block movement — no side effects.
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canExit()
- Description:
Can a non-player agent exit this terrain in the given direction? Mirrors Java AbstractTerrain.canExit exactly (no resistance/raft bypass — those only apply to entering).
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onAdjacentTo()
- Description:
This terrain is now adjacent to the player. Called after each move. Use this to reveal secret passages, trigger proximity effects, etc.
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onAgentEnter()
- Description:
A non-player agent is entering this terrain. Cancel event to prevent the move.
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onAgentExit()
- Description:
A non-player agent is exiting this terrain.
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onColorEvent()
- Description:
A color event is being broadcast on this board. Implementations compare
this.colorto the eventcolorparameter and react only when they match.
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onDrop()
- Description:
An item is being dropped onto this terrain. Cancel event to make the item disappear (e.g., dropping into lava).
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onEnter()
- Description:
The player is entering this terrain. Cancel event to prevent the move.
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onExit()
- Description:
The player is exiting this terrain. Cancel event to prevent the move.
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onFlyOut(flier)
- Description:
An in-flight item is leaving this terrain (about to enter the next cell). Override to destroy or absorb the item as it leaves (e.g., Waterfall).
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Parameters:
| Name | Type | Description |
|---|---|---|
flier |
InFlightItem |
onFlyOver()
- Description:
An in-flight item is passing over this terrain. Cancel event to make the item land here instead of continuing.
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onNotAdjacentTo()
- Description:
This terrain is no longer adjacent to the player.
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onPickup()
- Description:
An agent is picking up an item from this terrain. Cancel event to prevent the pickup.
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