Classes
Members
animAgentSymbol
- Description:
Per-cell animated agent symbol set by onFrame. Same mechanism as animTerrainSymbol but for the agent layer, allowing singleton agents to animate independently on each cell.
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Per-cell animated agent symbol set by onFrame. Same mechanism as animTerrainSymbol but for the agent layer, allowing singleton agents to animate independently on each cell.
animItemSymbol
- Description:
Per-cell animated item symbol set by onFrame. Same mechanism as animTerrainSymbol but for the topmost item.
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Per-cell animated item symbol set by onFrame. Same mechanism as animTerrainSymbol but for the topmost item.
animTerrainSymbol
- Description:
Per-cell animated terrain symbol set by onFrame. Equivalent to Java's fireRerender(cell, piece, symbol) — lets singleton terrain pieces render different symbols at different positions without lock-step.
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Per-cell animated terrain symbol set by onFrame. Equivalent to Java's fireRerender(cell, piece, symbol) — lets singleton terrain pieces render different symbols at different positions without lock-step.
hasNoEffects
- Description:
True if there are no active effects in this cell.
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True if there are no active effects in this cell.
isBagEmpty
- Description:
True if there are no items on the ground in this cell.
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True if there are no items on the ground in this cell.
topEffect
- Description:
The topmost effect, or null.
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The topmost effect, or null.
topItem
- Description:
The topmost item, or null.
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The topmost item, or null.
visited
- Description:
Breadcrumb counter: updated each time the player steps here. Used for pathfinding heuristics.
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Breadcrumb counter: updated each time the player steps here. Used for pathfinding heuristics.
(static) Cell
- Description:
Count of MEAT-flagged items on this cell. Mirrors Java's ItemBag.meatCount.
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Count of MEAT-flagged items on this cell. Mirrors Java's ItemBag.meatCount.
Methods
canEnter()
- Description:
Can an agent enter this cell from agentLoc in direction dir?
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containsMeat()
- Description:
True if at least one MEAT-flagged item is on the ground here. Mirrors Java's ItemBag.containsMeat().
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containsPlayer()
- Description:
True if the player is currently standing on this cell.
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createCloud()
- Description:
Spread an effect cloud from this cell to nearby penetrable cells within a radius of 2.5. Mirrors Java Cell.createCloud().
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explosion()
- Description:
Trigger a fire explosion at this cell, spreading to all adjacent cells whose terrain can be entered. Mirrors Java Cell.explosion().
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getAdjacentCell()
- Description:
The adjacent cell in the given direction, or null for vertical directions (UP/DOWN cross board boundaries, handled at a higher level).
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getAdjacentCells()
- Description:
Get the adjacent cells that this agent can enter from this cell.
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getApparentTerrain()
- Description:
The terrain as it should appear to the player. Subclasses that implement a TerrainProxy decorator should override this to return the wrapped terrain.
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getDisplaySymbol()
- Description:
Compute the display symbol for this cell by layering terrain → item → under-effects → agent → above-effects. Used by the board renderer.
The layering order mirrors the original Java getCurrentSymbol() logic:
- terrain (or the piece being queried if it IS the terrain)
- top item (unless terrain has HIDES_ITEMS)
- under-effects (isAboveAgent === false)
- agent
- above-effects (isAboveAgent === true)
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moveAgentTo()
- Description:
Move an agent from this cell to another cell in one operation (more efficient than remove + set, avoids creating an intermediate state).
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onSteppedOn()
- Description:
Notify items on this cell that an agent has stepped onto it.
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openContainer()
- Description:
Open a container (Chest, Crate, etc.): change the terrain to the empty state, add items to the player's bag, and fire a message.
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removeAgent()
- Description:
Remove the given agent from this cell (no-op if agent is null or differs).
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removeItem()
- Description:
Remove the last occurrence of the given item from this cell.
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setAgent()
- Description:
Place an agent on this cell. Any previously present agent is cleared first. Do NOT pass null — use removeAgent() to clear.
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setTerrain()
- Description:
Replace the terrain on this cell. Fires a cell-change notification.
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