Classes
Methods
getBackground()
- Description:
Background Color for the given lighting mode.
- Source:
getColor()
- Description:
Foreground Color for the given lighting mode.
- Source:
An immutable visual representation of a piece on the board.
Boards are marked as either "outside" (sunlit, natural colors) or "underground" (dark, roguelike terminal palette). The symbol carries separate color/background pairs for each mode.
Symbols are layered: terrain → items → effects → agent. The top-most non-null color and background values win for each cell.
Background Color for the given lighting mode.
Foreground Color for the given lighting mode.